We propose to install the smartstep system in rehabilitation units as an enjoyable, efficient and effective method of training balance, stepping and executive functions for people attending rehabilitation. The smartstep system includes modified versions of popular videogames, to maximise adherence and target specific balance and executive functions, played using an interactive stepping mat. This work aims to implement and evaluate the use of the smartstep system in aged care rehabilitation using a randomised controlled trial, comparing changes in patient balance and mobility performance between intervention and control groups. System user satisfaction will also be evaluated from the perspective of intervention group patients and therapists. In this randomised controlled trial with usual care control, groups will be compared on validated balance and mobility performance measures.